Slaves |
Converts |
Fishing Boat (Naval) |
Blockade Runner (Naval) |
Skill Levels (Units)
Can be bought and traded for in Africa. This means when ever a ship sails off the map the Player will be asked where they want the ship to go. (Perhaps we can have the Home Country be the default port and a ship will only go to Africa if the Player uses the Orders Menu to select that as a destination.) Slave possiblities:
- Slaves require less food, but produce more. (There will be certain skills from which Slaves will be barred. Statesmen, Missionaries, Editors, Soldiers, etc.)
- Slave units may possibly have a ‘life span’.
- Slave units may possibly revolt in colonies without military units.
- Slaves can be freed (or escape). Freed Slaves will either disappear from the game (went home to Africa or joined a native tribe), move off and found or join a Squatter Colony. Defect to another Power with less or no Slave units. Or, may remain with the Player as a Freed Slave. (The more of these units the Player has will increase this possibility.) Freed Slaves will also have certain restriction placed on them, similar to Converts.
Converts will be able to be used in a number of skills (Missionary, Scout, Soldier, etc.). They also can be educated. However they maintain their Convert status. (Convert Missionary, Convert Scout, Convert Farmer, Convert Tobacco Farmer, etc.). As a Scout, a Convert is better at dealing with the native tribes, at the same time it is less effective with dealing with the European Powers.
A sloop used to harvest the off-shore Fisheries.
Used to smuggle goods to either Foreign Colonies or their Home Ports. It can be used even before Witt allows trade with Foreign Powers. (It can also smuggle goods under a Boycott.).
There will now be an intermediate skill level in most categories. This will be a general skill from which the more specialized experts will be taught/trained.
Example: Farmers will be the general skill; Wheat Farmer, Cotton Farmer, Tobacco Farmer, etc. will be the specialized expert levels.
It has also been proposed that a ‘super’ colonist also be introduced. This would be sort of a Veteran Expert. There would most likely be a limit to the number in each skill that the Player could have in the game.
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