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Purpose | Isometric Terrain Tiles | Terrain Tile Size | Other Tiles | Tile Transparency and Source Color Keys | Tiles and Bitmaps | Terrain Sequences | Terrain Sequences - The 16 Frame Case | Terrain Sequences - The 9 Frame Case | Color Palettes


The purpose of this document is to describe the rules for creating terrain and other graphics, from a point of view of the game software. It describes both the needs and the reasoning behind these needs. It does not attempt to describe any of the graphics, or any of the artistic considerations in creating these graphics. It merely describes the graphic requirements from the point of view of the game software.

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